Hero shooter · Updated 2026-08-09

Marvel Rivals input lab

A Marvel Rivals input baseline for hero-specific binding contexts, mouse repeatability and controller recenter behavior.

Hero contextShared + hero-specificIdentify whether a binding is global or belongs to one kit.
Input healthTest before tuningA response curve cannot repair a noisy physical center.
Change recordOne variableSave the previous and new value with a short reason.

Handle hero-specific layouts without duplicate noise

A large hero roster creates legitimate key reuse. The checker groups rows by context so a collision appears only when the same key competes inside the same active layer.

Use clear action names and preserve the exported JSON locally. A structured record makes later patch changes easier to audit than screenshots.

Repeatable checklist

  • Separate global and hero contexts
  • Resolve only active-layer collisions
  • Export the final local binding plan

Baseline hardware before response settings

Run a center test, full sweep and button check before adjusting curves. If a directional shortfall repeats in the browser, increasing an in-game curve may only mask the symptom.

Mouse players should repeat the distance sample rather than treating a single DPI estimate as exact. Desk measurement error is visible when the runs disagree.

Repeatable checklist

  • Run device-specific baseline
  • Repeat suspicious observations
  • Tune only after the signal is stable
Game-specific boundary: Hero-specific behavior can change. Keep the hero and update context with every saved settings note.
Do not lose the baseline

One change. Same test. Clearer answer.

Keep the device, connection, platform, game build and previous setting beside every result.