Controller lab · adaptive triggers, lights, rumble

DualSense Adaptive Trigger Test

Sends real adaptive trigger effects to your DualSense, so you can feel each one and see where in the pull it acts.

DualSense Not connected — the triggers below are pressing themselves so you can read each effect.
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The browser asks you to pick the controller once. The page then sends it trigger effects and lights, reads back the trigger and button positions, and keeps all of it on this computer. Effects clear when you leave or reconnect.

L2 Brake pedal
0% Zone 0 Demo
ReleasedForce across the pullFully pressed
R2 Pistol
0% Zone 0 Demo
ReleasedForce across the pullFully pressed
Apply to
Build your own effect, zone by zone
Lightbar
Player lights
Microphone light
Rumble motors

PC games that use the adaptive triggers

Games whose own store page says the PC version drives the DualSense’s adaptive triggers. Most of them ask for a USB cable to give you every controller feature.

GameWired connectionSource
Death Stranding 2: On the Beach Required, says the store page Store page
Ghost of Tsushima Director’s Cut Required, says the store page Store page
God of War Ragnarök Required, says the store page Store page
Horizon Forbidden West Complete Edition Required, says the store page Store page
Horizon Zero Dawn Remastered Not stated Store page
Lost Soul Aside Required, says the store page Store page
Marvel’s Spider-Man 2 Required, says the store page Store page
Marvel’s Spider-Man Remastered Required, says the store page Store page
Marvel’s Spider-Man: Miles Morales Required, says the store page Store page
Ratchet & Clank: Rift Apart Not stated Store page
Returnal Required, says the store page Store page
Sackboy: A Big Adventure Required, says the store page Store page
Stellar Blade Required, says the store page Store page
The Last of Us Part I Required, says the store page Store page
The Last of Us Part II Remastered Required, says the store page Store page
Uncharted: Legacy of Thieves Collection Required, says the store page Store page

Read on each game’s Steam page on 5 October 2026. A game missing here may still support the triggers; check its store page or its controller settings for adaptive trigger options.

Words on this page
HID / WebHID

The standard language input devices speak to a computer, and the browser feature that lets a page read it directly. It exposes what the device itself reports, not what a driver decided to show.

Quick answers before you test

Do adaptive triggers work on PC?

Yes, in games that program them. The controller only stiffens a trigger when a game sends it an effect, so most PC games leave the triggers plain. The games below say on their own store page that they drive them.

Wired or Bluetooth?

The triggers themselves work over both: this page sends effects either way. Most games that support them ask for a USB cable, because they drive the haptic motors over the controller’s audio channel, which Bluetooth on PC does not carry.

A trigger stays stiff after a game

A game that crashes or exits without cleaning up can leave its last effect on the trigger. Connect here and press “Reset both triggers”, or unplug the controller and connect it again.

What the result actually measures

Each trigger on a DualSense has a small motor that pushes back against the finger. A game sets it with an output report: which of ten zones along the pull resist, how hard, and whether the motor holds, clicks or buzzes. This page sends those same reports over WebHID — the four effects the firmware treats as official, resistance set zone by zone, and three undocumented ones, marked as such — and reads the trigger’s position back from every report the controller sends, so each pull is drawn against the force it meets. The lightbar, player lights, microphone light and rumble motors are set from the same report.

Measurement boundary: A browser cannot drive the voice-coil haptics most games use for texture, because those are fed by the controller’s audio channel; the rumble test uses the motors’ simpler compatibility mode. Effects last until the next report or until the controller reconnects, so they cannot harm it, but Steam, DSX or DS4Windows can hold the controller and override what the page sends — close them first. The DualShock 4 has no adaptive triggers and does not appear in the list.

How to interpret the output

Zones

The pull is split into ten zones of about 10% each. An effect names the zones where it acts; the drawing colours them by the force the motor applies there.

Resistance

A constant push from a zone onwards, strength 1 to 8. A slope raises or lowers the strength across a range of zones, which is how brake and spring effects are made.

Weapon

A wall between two zones that gives way with a click once you push through it, like a trigger breaking. It starts in zone 2 at the earliest and ends in zone 8 at the latest.

Vibration

The trigger motor buzzes from a zone onwards, at an amplitude and a frequency. Low frequencies feel like kicks, high ones like a rough surface.

Unofficial effects

Bow, galloping and machine are effects found in the firmware without being documented. They work on current controllers, but a firmware update could change them, so the page labels them.

Troubleshooting unexpected results

The controller is not in the list

Only a DualSense or DualSense Edge appears. Check that it is connected — by cable, or paired in Windows Bluetooth settings — and that the browser is Chrome, Edge or Opera on a computer.

It connects but nothing happens

Something else is holding the controller. Close Steam (or turn off PlayStation Configuration Support in its controller settings), DSX and DS4Windows, then connect again.

Effects work over USB but not Bluetooth

After pairing, the controller sends a short report until it is asked for its calibration. The page asks for it on connect; if the triggers still do not respond, reconnect once so the full report mode starts.

The triggers are still stiff in my game

Press “Reset both triggers” before closing the page; it also resets them when you leave. If a game set them, change its trigger effect setting or restart the game.

Frequently asked questions

Do DualSense adaptive triggers work on PC?

Yes, when a game programs them. On PC the publisher has to build the effects into the PC version; the games listed on this page say on their store page that they do. Elsewhere the triggers act as normal analog triggers.

Do adaptive triggers work over Bluetooth on PC?

The triggers can be driven over Bluetooth — this page does it. Most games that support them still require a USB cable for the full set of controller features, because their haptic feedback needs the wired audio channel.

How do I turn off adaptive triggers on PC?

In a game, look for a trigger effect or adaptive trigger setting in its controller options. If a trigger stays stiff after a game, connect here and press “Reset both triggers”, or reconnect the controller.

Can trigger effects damage my DualSense?

No. The effects are the same reports games send, and none is stored: reconnecting the controller clears them. The page sends only the documented effects, plus three undocumented ones that it labels.

Which PC games support adaptive triggers?

The table on this page lists games whose own store page says the PC version uses them, most of them Sony’s PC releases. Many more may support them; a game is listed when its publisher says so.

Does this work with the DualSense Edge?

Yes. The Edge takes the same trigger reports. Its trigger stops are mechanical, so with a short stop engaged the later zones of an effect are out of reach.