One difficulty, and a Custom Mode to bend it. See what each slider does before you touch it.
Belmont's Curse has no easy or hard setting. Under Settings › Gameplay, Enable “Custom Mode” unlocks seven options, and the game warns that they change its balance. Move them here first: the lab turns each one into how many of the usual hits a fight now takes.
The game’s own warning: “Changing the following options will affect the game balance. This may negatively impact the gaming experience. Use with caution.”
100%of the usual hits to bring a boss or an enemy down
1×as many enemy hits before she falls · traps 1×
3potions at most
1×the experience: levels come this much faster
After a defeat you can start again in front of the boss’s door.
Rose cannot die: the game stops a fall, a trap or a boss from ending the run.
Custom Mode off: this is the game as Evil Empire tuned it.
Custom Mode on, every option still at its default — the same game as with it off.
Easier than the game as tuned: fights take fewer hits or forgive more.
Harder than the game as tuned: foes take more hits or Rose takes more damage.
A mix: some options make it easier and some harder.
The defaults and the highest values are the game’s own, read from its settings screen: 1.0 for every multiplier and three potions, up to 5.0 damage dealt, six potions and 3.0 experience. This lab starts each slider at 0.5 or one potion because no recording shows the game’s lowest values. “Deactivate tutorials” sits on the same tab and changes nothing else.