Castlevania: Belmont's Curse · Lab · Checked 12 October 2026

Castlevania: Belmont's Curse difficulty settings, read off the game’s own menu.

There is one difficulty and a Custom Mode that bends it, seven options deep. This lab moves each one before you do and shows what it does to a fight, lights every action on your own controller from the default layout, and tells you what your platform gets on 15 October.

One difficulty, and a Custom Mode to bend it. See what each slider does before you touch it.

Belmont's Curse has no easy or hard setting. Under Settings › Gameplay, Enable “Custom Mode” unlocks seven options, and the game warns that they change its balance. Move them here first: the lab turns each one into how many of the usual hits a fight now takes.

The game’s own warning: “Changing the following options will affect the game balance. This may negatively impact the gaming experience. Use with caution.”

1.0
3
1.0
1.0
1.0
A foe’s health

100%of the usual hits to bring a boss or an enemy down

Rose’s health

1×as many enemy hits before she falls · traps 1×

3potions at most

1×the experience: levels come this much faster

Custom Mode off: this is the game as Evil Empire tuned it.

The defaults and the highest values are the game’s own, read from its settings screen: 1.0 for every multiplier and three potions, up to 5.0 damage dealt, six potions and 3.0 experience. This lab starts each slider at 0.5 or one potion because no recording shows the game’s lowest values. “Deactivate tutorials” sits on the same tab and changes nothing else.

Every button on your pad, live. Press one and see what Rose does with it.

This is the default layout under Settings › Controls › Controller. Every action can be moved there; give two actions the same button and the game marks them “Already assigned”.

L2LT L1LB R2RT R1RB
✚✚ LL ▭⧉ ≡≡ RR
△Y ○B ✕A □X

Connect a controller and press any button — or pick an action below to see where it sits.

Dodge twice for a backflip

Tap Dodge twice and Rose flips backwards out of reach; the dodge also gives her a moment of invincibility. The game does not say how quickly the two taps must follow each other.

The whip is a grapple

Arcane Whip is a grapple: it chains into an instant attack or into a swing across a gap. Holy Light is held, not pressed, and has to be unlocked first.

On a keyboard

Steam lists the game as Gamepad Recommended and gives it a keyboard-only option. The Keyboard and Mouse tab sits next to Controller in the same menu, and every key can be moved there. No source this page can check shows its default keys yet, so none are listed.

Keyboard tester

The Controls tab also carries a Motion sensitivity and an Eye sensitivity slider and an option to confirm menus with B (Circle) instead of A (Cross). Button readings stay in this browser.

Where you play it. The frame rate, the Steam Deck and the hour, for your machine.

Pick your platform. The frame rates are Konami’s chart; the hour is read in this browser’s own time zone.

Frame rate
60 fps

Konami’s chart.

Unlocks 15 October 2026

Consoles open at midnight in your own time zone on 15 October.

The demo save Carries over

Progress from the free demo moves to the full game on the same platform and the same account.

Price $29.99

The Midnight Edition is $39.99, with Trevor- and Sypha-style costumes, a relic and the sound and art gallery.

Konami gives the date only. The Steam hour is the one two reports give, and it matches the US store dating the game 14 October; the console hour is midnight local, which the European PlayStation Store lists as 22:00 UTC on 14 October for central Europe.

Answers

Straight answers

The questions Castlevania players ask the week Belmont's Curse arrives, answered from the game’s own menus and Konami’s and Steam’s listings.

Does Castlevania: Belmont's Curse have difficulty settings?

There is one difficulty and a Custom Mode. Under Settings › Gameplay, Enable “Custom Mode” unlocks seven options: damage dealt, damage received from enemies and from traps, the maximum number of potions, experience gained, Prevent death and Allow respawn in front of Boss doors. It is off by default, and the game warns that it changes the balance.

What are the Custom Mode defaults in Belmont's Curse?

Every multiplier starts at 1.0 and the potions at three. The sliders go up to 5.0 for damage dealt, six potions and 3.0 for experience gained; Prevent death and the respawn at boss doors are off.

Can you rebind the controls in Belmont's Curse?

Yes. Settings › Controls has a Controller tab and a Keyboard and Mouse tab, and every action can be moved. If two actions end up on the same button, the game marks them “Already assigned”.

What are the controls for Castlevania: Belmont's Curse?

On a pad: Jump Cross (A), Dodge Circle (B), Attack Square (X), Cast spell Triangle (Y), Arcane Whip R2 (RT), Holy Light L2 (LT, held), Heal L1 (LB), Interact R1 (RB), Map on the touchpad (View) and Equipment on Options (Menu). Tap Dodge twice to flip backwards.

Can you play Belmont's Curse with a keyboard?

Yes. Steam lists a keyboard-only option, though it marks the game Gamepad Recommended, and the keys can be moved in the Keyboard and Mouse tab.

Is Castlevania: Belmont's Curse on Steam Deck?

It is on Steam with full controller support, but Valve has not rated the game or the demo for Steam Deck yet: checked on 12 October 2026, the compatibility report shows no rating.

Does Belmont's Curse run at 60 fps on Switch 2?

Konami's chart gives 30 fps on Switch and 60 on PlayStation 5 and Xbox Series X|S. On Switch 2 the game plays the Switch version; testers saw the demo run at 60 fps there, which Konami has not confirmed.

Does the Belmont's Curse demo save carry over?

Yes, to the full game on the same platform and the same account. The demo covers the opening areas and the first boss, The Fallen.

Unofficial. Keymap Labs is not affiliated with, endorsed by or sponsored by Konami. Castlevania is a trademark of Konami Digital Entertainment. The settings, their defaults and the default layout are read from the game’s own menus in the demo; the planner’s readings are arithmetic on those multipliers, not a damage table. Controller readings stay in this browser. Last checked 12 October 2026.

Main source: Castlevania: Belmont's Curse on Steam