Standard Edition
$69.99- The full game
- Pre-order bonuses, for orders placed before launch
Insomniac Games Marvel’s Wolverine came out worldwide at one fixed moment on 15 September 2026, PS5 only. This page keeps the launch facts, what each edition adds and the settings that decide how it plays: Performance at 60 fps with ray tracing is the default, a 30 fps Fidelity mode is the alternative, the controls can be remapped, and the parry window itself is a setting.
Launch moment: Tuesday, 15 September 2026 at 04:00 UTC, the same instant everywhere.Launch moment for you Wolverine did not unlock at midnight where you live. Sony set a single global moment — 15 September at 04:00 UTC, which was midnight Eastern on the 15th and still the evening of the 14th on the US west coast. No region could start earlier than another, so switching a console to New Zealand bought nothing.
| Where | Local time | Local date |
|---|---|---|
| US PacificAmerica/Los Angeles | 21:00 | Mon 14 Sept — the day before |
| US EasternAmerica/New York | 00:00 | Tue 15 Sept |
| BrazilAmerica/Sao Paulo | 01:00 | Tue 15 Sept |
| UKEurope/London | 05:00 | Tue 15 Sept |
| Central EuropeEurope/Berlin | 06:00 | Tue 15 Sept |
| MoscowEurope/Moscow | 07:00 | Tue 15 Sept |
| IndiaAsia/Kolkata | 09:30 | Tue 15 Sept |
| PhilippinesAsia/Manila | 12:00 | Tue 15 Sept |
| Japan & KoreaAsia/Tokyo | 13:00 | Tue 15 Sept |
| Australia (east)Australia/Sydney | 14:00 | Tue 15 Sept |
| New ZealandPacific/Auckland | 16:00 | Tue 15 Sept |
Because it is one moment rather than a midnight in each region, switching your console or store region buys you nothing — there is no zone that reaches it first. The countdown above is this same instant read on your own device's clock.
One moment worldwide: 14 Sep 21:00 US Pacific, 15 Sep 00:00 US Eastern, 05:00 UK, 06:00 CET, 13:00 Japan, 16:00 New Zealand.
No PlayStation 4 or PC version. PS5 Pro adds PlayStation Spectral Super Resolution (PSSR).
Insomniac’s head of technology called this the first time performance is the default in one of their games.
For resolution over frame rate; Performance keeps 60 fps and ray tracing, so the choice is about how the game looks, not what it adds.
Or $10.00 as an upgrade if you already own Standard.
Plus four D-pad shortcuts and a Dodge/Parry Input Timing option, from Insomniac’s accessibility list.
“Generally favorable”; it debuted at number 1 on the UK physical chart for the week ending 20 September.
Story scent trails can be switched off with the Hint button (R3 by default). 1.002.000 turned on QSSR upscaling on PS5 by default.
Where Insomniac confirmed the 60 fps ray-traced Performance Mode is the default.
Critics’ verdicts went live; Metacritic settled at 76.
The same instant everywhere; your local clock decided what date it said.
Prices are US list prices where the publisher has stated them; regional pricing differs.
Everything here runs in the browser and takes minutes, so the first hour with the game is spent playing.
Yes. It came out on 15 September 2026 at 04:00 UTC — midnight Eastern, 21:00 on the 14th in US Pacific, 05:00 in the UK, 06:00 in central Europe and 13:00 in Japan — on PlayStation 5 only.
Yes. Since update 1.002.001 in October 2026, the Hint button, R3 by default, switches the story scent trails on and off, and earlier updates added settings for the other scents, audio cues and Nightmare Roots. Insomniac says the settings follow community feedback.
Neither. It is a PlayStation 5 exclusive built by Insomniac Games, with PS5 Pro adding PlayStation Spectral Super Resolution. Insomniac’s earlier Marvel games reached PC later, but nothing has been announced for this one.
Yes, and it is the default. Performance Mode targets 60 fps with ray tracing on a base PS5; Fidelity Mode drops to 30 fps for a higher resolution. For a game whose combat is built on parries that matters beyond smoothness: at 60 fps a frame holds your input for 16.7 ms instead of 33.3 ms.
Yes. Controller Remapping in the accessibility menu takes a preset or a custom layout, and you can put a shortcut on each of the four D-pad buttons — a special technique, photo mode or a game-speed toggle.
Yes. Dodge/Parry Input Timing sets how much time you get to land a dodge or a parry, and Dodge Mode switches the dodge between single tap, continuous hold and toggle. Both sit with the gameplay assists, next to the challenge level.
Five suits (Incredible, Savage, Night Hunter, New Leather, Age of Apocalypse), five claw sets (Smooth-Edged, Hollow Blade, Serrated Spine, Tapered, Thick), three Technique Points, and the pre-order bonuses included outright. It is $79.99 against $69.99 for Standard, or $10.00 as an upgrade afterwards.
Yes — haptic feedback, adaptive triggers and 3D audio are all supported, and Adaptive Triggers has its own setting for how much force L2 and R2 push back with. Whether the resistance changes per attack is not documented; the HID inspector on this site shows what your pad is actually exposing.
Mixed to positive: Metacritic lists it at 76 out of 100, “generally favorable”. Critics praised the combat feel, the performances and the visuals; the common complaints were repetition and a story that does not reach its potential.
I answer from this site only — the 28 browser tests, the controls library for 46 games, the sensitivity converters and the two games. I can tell you which page to open, how a tool works and what its result means.
I will not guess. If something is not on the site, I will say so.
Answers come from this site's pages.