Standard Edition
$69.99- The full game from 15 September
- Pre-order bonuses if you order before launch
Marvel's Wolverine unlocks worldwide at one fixed moment on 15 September 2026, PS5 only. This hub keeps the unlock time straight in your own time zone, lists what each edition actually adds, and covers the part nobody else does: Insomniac shipped 60 fps with ray tracing as the default mode for the first time, in a game built around parries — which is a decision about input, not graphics.
Launch moment: Tuesday, 15 September 2026 at 04:00 UTC, the same instant everywhere. Wolverine does not unlock at midnight where you live. Sony set a single global moment — 15 September at 04:00 UTC, which is midnight Eastern on the 15th and still the evening of the 14th on the US west coast. The countdown above is that one instant read in your own time zone, so the number you see is the number that applies to you. It also means the old trick of switching your console region to New Zealand buys you nothing: there is no earlier region to move to.
| Where | Local time | Local date |
|---|---|---|
| US PacificAmerica/Los Angeles | 21:00 | Mon 14 Sept — the day before |
| US EasternAmerica/New York | 00:00 | Tue 15 Sept |
| BrazilAmerica/Sao Paulo | 01:00 | Tue 15 Sept |
| UKEurope/London | 05:00 | Tue 15 Sept |
| Central EuropeEurope/Berlin | 06:00 | Tue 15 Sept |
| MoscowEurope/Moscow | 07:00 | Tue 15 Sept |
| IndiaAsia/Kolkata | 09:30 | Tue 15 Sept |
| PhilippinesAsia/Manila | 12:00 | Tue 15 Sept |
| Japan & KoreaAsia/Tokyo | 13:00 | Tue 15 Sept |
| Australia (east)Australia/Sydney | 14:00 | Tue 15 Sept |
| New ZealandPacific/Auckland | 16:00 | Tue 15 Sept |
Because it is one moment rather than a midnight in each region, switching your console or store region buys you nothing — there is no zone that reaches it first. The countdown above is this same instant read on your own device's clock.
One moment worldwide: 14 Sep 21:00 US Pacific, 15 Sep 00:00 US Eastern, 05:00 UK, 06:00 CET, 13:00 Japan, 16:00 New Zealand.
No PlayStation 4 version. PS5 Pro adds PlayStation Spectral Super Resolution (PSSR).
Insomniac's head of technology has called this the first time performance is the default in one of their games.
Or $10.00 as an upgrade if you already own Standard.
Where Insomniac confirmed the 60 fps ray-traced Performance Mode is the default.
The same instant everywhere; your local clock decides what date it says.
Prices are US list prices where the publisher has stated them; regional pricing differs.
Everything here runs in the browser and takes minutes, so the first hour with the game is spent playing.
One moment worldwide: 15 September 2026 at 04:00 UTC. That is midnight Eastern on the 15th, 21:00 on the 14th in US Pacific, 05:00 in the UK, 06:00 in central Europe, 13:00 in Japan and 16:00 in New Zealand. The countdown on this page reads that instant in whatever time zone your device is set to.
No. That trick works when a game unlocks at local midnight in each region, so New Zealand reaches midnight first. Wolverine uses a single global moment instead, and 04:00 UTC arrives at the same time for every account regardless of region.
Neither at launch. It is a PlayStation 5 exclusive built by Insomniac Games, with PS5 Pro adding PlayStation Spectral Super Resolution. Insomniac's previous Marvel games reached PC later, but nothing has been announced for this one.
Yes, and it is the default. Performance Mode targets 60 fps with ray tracing on a base PS5 — the first Insomniac game where performance rather than fidelity is what you get without changing a setting. For a game whose combat is built on parries that matters beyond smoothness: at 60 fps a frame holds your input for 16.7 ms instead of 33.3 ms, so both the tell you react to and the press you answer it with land twice as often.
Five suits (Incredible, Savage, Night Hunter, New Leather, Age of Apocalypse), five claw sets (Smooth-Edged, Hollow Blade, Serrated Spine, Tapered, Thick), three Technique Points, and the pre-order bonuses included outright. It is $79.99 against $69.99 for Standard, or $10.00 as an upgrade afterwards.
Yes — haptic feedback, adaptive trigger effects and 3D audio are all listed. Whether the trigger resistance changes per attack or stays constant has not been documented; if your pad connects over Bluetooth in a limited mode, the HID inspector on this site will show you what it is actually exposing.
Thirty-five at launch: seven visual, five audio, six subtitle and caption, nine control and eight gameplay. Insomniac has not published the individual control options, so whether that includes full remapping or only presets is still open.
I answer from this site only — the 28 browser tests, the controls library for 46 games, the sensitivity converters and the two games. I can tell you which page to open, how a tool works and what its result means.
I will not guess. If something is not on the site, I will say so.
Answers come from this site's pages.