Terraria secret seeds checker: what does your seed actually do?
Every site lists the 9 seeds. None can read the one you typed.
Terraria's seed box is a parser, and Re-Logic documented how it works: it lowercases what you
type, deletes everything that is not a letter or a digit, then tries it as a number — and
hashes it when that fails. Which means an ordinary phrase can land on a special
world without a single word giving it away. This page implements that parse, so you can type
anything and see what the game will actually do with it.
This is the game's own parse, implemented: your input lowercased and stripped to
letters and digits, then read as a number — or hashed, when it will not read as one.
Both results are checked against the 9 special codes, which is
exactly what the seed box does.
As text—
As a number0
Which washashed
Type a seed
Anything at all.
Try one The last of these is the point: nothing in the words suggests what it does.
What this will not tell you
What the world looks like. This reads the seed the way the game reads it — which code
it matches, and why — and stops there. It does not generate a world, know where
anything spawns, or claim what a given number will build. That is world generation, and
nothing in a browser can honestly stand in for it.
All 9, with every code that opens them
Text codes are shown as the game stores them — lowercase, no spaces or punctuation —
because that is what it compares against. Type them however you like; the parse will
strip them to this anyway.
Seed
Codes
What the world becomes
Not the BeesNotTheBees
notthebees
The surface becomes jungle and honey; almost every ore is replaced and the world is painted.
DrunkDrunk
5162020
Corruption and Crimson in the same world, plus both evil biomes’ items, and world generation generally let off its leash.
Celebration Mk 10Celebration
celebrationmk1051620115162021
The tenth-anniversary world: party-themed generation, extra chests and gifts.
The ConstantTheConstant
constanttheconstanteye4aneyeeyeforaneye
Hunger, darkness that damages you, and a sepia filter — the Don’t Starve crossover rules.
For the WorthyForTheWorthy
fortheworthy
One difficulty step above whatever you picked, with terrain rebuilt to kill you.
No TrapsNoTraps
notraps
Despite the name, a world with considerably more traps than usual.
RemixRemix
dontdigup
The world inverted: you start underground and the surface is the goal.
ZenithEverything
getfixedboi
Every other special seed at once, plus effects that exist nowhere else. The hardest world in the game.
SkyblockSkyblock
skyblock
A world of floating islands and almost nothing else to start with.
Two of them are numbers, and one is only a number
Drunk has no text code at all — it is 5162020 and nothing else. Celebration Mk 10 is the
only seed with both. That asymmetry is why the hash matters: a phrase cannot
accidentally become Not the Bees, but it can accidentally become Drunk.
You cannot type two of them
Entering a code activates exactly one special seed and switches off any previous one.
Every list on the internet prints the codes without saying this, which leaves people
typing two and wondering why only the second one took.
1by typing
The seed field
One special seed, whichever code you last entered. This is the route every guide describes and the only one that cannot combine.
Anyby menu
The Seed Menu
The small seed icon beside the World Seed field during world creation. Tick as many as you like — combinations are built here and nowhere else, and some pairs have effects that exist in neither seed alone.
Allin one seed
Zenith is the exception
The get fixed boi world carries aspects of every other special seed at once, plus effects of its own. It is the one way to get everything from a single typed code.
Click for 5 seconds, the way you'd click through a fight
Not a burst — a boss is ninety seconds long and a burst says nothing about one. The
window starts on your first click and needs 6 of them before a rate means
anything. Everything below is in the game's own unit: 60 ticks a
second, which is how every weapon's use time is written.
Click here. The scale underneath is use time in ticks — a shorter use time is a faster weapon.
Your hand is the limit Matched The weapon is the limit
Sustained—
Break-even—
In milliseconds—
Clicks0
Click for five seconds
Click the way you would through a long fight rather than in a burst.
Keep and share this result
Save the numbers to your private Device Passport in this browser, or copy a card that shows exactly what was measured.
Nothing is uploaded unless you contribute. Cards and links contain only the numbers shown above.
What this will not tell you
Which weapon to use, or what any of this does to your damage. Use times belong to
individual items and change between versions, so this page ships no weapon table and
makes no per-weapon claim — the scale is drawn in ticks so you can bring the number
from whichever weapon you care about. What is measured is your own sustained rate and
the break-even it implies, and that stays true whatever the next patch does.
One setting removes the left half of that scale. It ships off
The most-read settings guide we surveyed covers interface, cursor and video, and
never mentions this row. The two wikis document it correctly — in one line, in the
middle of the menu's own order, between two rows about pausing.
Onset it to
Autofire · General
The game's own description is four words long: enables autoswing for all weapons. Off by default, which is the single most consequential default in Terraria — with it off, every non-autoswing weapon fires once per click, so your damage is capped by how fast you can click rather than by the weapon. Almost no control guide mentions this switch exists.
Options: On · Off.
60ticks a second
What it actually changes
With it on, the weapon's own use time is the only thing deciding the rate: the red half of the scale in module one stops existing, and clicking faster buys nothing at any use time.
Everything this site knows about Terraria
Two pages, and they are not interchangeable: one is the reference you look a binding up in, the other measures the hand pressing it. Both figures below are counted from what each page holds.
Settings → General → Autofire, set to On. The game’s own description of it is four words long — enables autoswing for all weapons — and it ships turned off, which is why so many players believe autoswing is something only certain weapons have. With it on, every weapon swings while you hold the button and the weapon’s own use time is the only thing setting the rate.
Does clicking faster do more damage in Terraria?
Only up to the weapon’s use time, and then not at all. A weapon with a use time of ten ticks can swing six times a second; if you click five times a second you are leaving a sixth of its swings unused, and if you click eight times a second the extra three do nothing. The bench on this page measures your own sustained rate and shows which side of that line each use time falls on.
What is Smart Block Placement in Terraria?
A Controls setting, disabled by default, that runs blocks out to your cursor instead of stopping at the last valid tile — the difference between drawing a line and clicking one square at a time. Most builders never find it because nothing in the building experience suggests it exists.
Should Smart Cursor be toggle or hold in Terraria?
Hold, for the same reason hold beats toggle everywhere: on the default toggle you press Left Ctrl to switch modes and then forget which mode you are in, which is how a tunnel becomes a hole in your roof. On hold the mode lasts exactly as long as your finger does. It is under Controls, not General.
New: ask me anything about this siteWhich test to run, a game's default keybinds, what a result means.
KayeeKeymap Labs assistant
I answer from this site only — the 28 browser tests, the controls library for 46 games, the sensitivity converters and the two games. I can tell you which page to open, how a tool works and what its result means.
I will not guess. If something is not on the site, I will say so.