We Were Here Tomorrow
- The full game
- €19.99, 10% off at launch
We Were Here Tomorrow is the sixth game in Total Mayhem Games' We Were Here series: an asymmetrical co-op puzzle adventure for exactly two players, who wake up inside a Norček Industries facility and can only talk to each other through walkie-talkies. It came out on 20 October 2026 on PC (Steam), PlayStation 5 and Xbox Series X|S for €19.99, with crossplay between all three. Each player needs a microphone and an internet connection.
Launch date: Tuesday, October 20, 2026. The publisher has not given an hour.Launch moment for you Total Mayhem Games gives 20 October 2026 for PC, PlayStation 5 and Xbox Series X|S, without a clock time.
Your browser can say which graphics card you have. The check reads it and places the card against the publisher's own tiers.
This card has no ray-tracing hardware, and We Were Here Tomorrow requires it. No setting works around that — it is the same line the publisher draws for every GTX card and every Radeon older than the RX 6000 series, however fast the card is otherwise.
The card sits well under the slowest card the publisher lists. Expect the game to struggle even at the lowest settings.
Within 15% of the slowest card the publisher lists. The lowest preset with upscaling on is likely to be playable; the publisher's minimum target is probably out of reach.
The publisher's target for this tier is not stated. The next tier up asks for roughly 47% more than this tier's slowest card.
The publisher's target for this tier is not stated. This is the top of the publisher’s table.
If your browser does not name the card, choose it from the list below and the check runs the same way.
We Were Here Tomorrow is not released for macOS. The check covers Windows PCs — pick a card below to see how one would fare.
Your browser reports a representative card rather than the real one, for privacy. Pick your card from the list for a real answer.
The browser is drawing without hardware acceleration, so it cannot see your card. Pick it from the list, or switch hardware acceleration back on in the browser settings.
This is an integrated chip. If the PC also has a dedicated graphics card, the browser may simply be running on the integrated one — pick the dedicated card from the list.
Laptop chip: the speed is estimated from its desktop namesake and depends on how much power the laptop gives it, so treat the tier as a guide.
Steam Deck: the chip has ray-tracing hardware but runs at roughly a quarter of the slowest listed card, and the publisher lists no Steam Deck support.
This card's usual video memory is below the 6 GB this tier lists, so textures may have to come down a step.
We Were Here Tomorrow PC tiers as the publisher lists them. 25 GB; Windows 11, 64-bit.
| Tier | Target | Graphics card | Video memory | RAM | Processor | Your card |
|---|---|---|---|---|---|---|
| Minimum | not stated | GTX 1660 Ti | 6 GB | 8 GB | Ryzen 5 3600 | Reaches itFalls short— |
| Recommended | not stated | RTX 3060 | — | 16 GB | Ryzen 5 5600X | Reaches itFalls short— |
The browser cannot see your processor, memory or drive, so check those against the table yourself. Speeds are rounded averages of public benchmarks and only place a card against the publisher's list; the ray-tracing check is exact. Nothing about your hardware leaves this page.
Source: We Were Here Tomorrow on Steam — system requirements
The publisher gave the date without an hour, so there is no unlock time to list by region.
On Steam it unlocked at 12:55 UTC; Total Mayhem Games gave no time for the consoles.
With a 10% launch discount.
Online only, each player with their own role and tool.
Across all three platforms at launch.
The walkie-talkie is the only way to talk to your partner.
Windows 11 only, 8 GB of RAM, 25 GB of storage.
70 of the 124 desktop graphics cards this site rates reach the minimum.
After We Were Here, Too, Together, Forever and Expeditions: The FriendShip.
Full voice in English, Japanese, Brazilian Portuguese, Simplified Chinese, Latin American Spanish and Ukrainian.
A one-week demo after the Triple-i Initiative showcase; more than 45,000 players tried it.
For Steam Next Fest, then kept up until late July.
At gamescom, with crossplay confirmed.
20 October, €19.99, and the Fan Edition.
PC, PlayStation 5 and Xbox Series X|S.
Prices are US list prices where the publisher has stated them; regional pricing differs.
Everything here runs in the browser and takes minutes, so the first hour with the game is spent playing.
On 20 October 2026, on PC through Steam, PlayStation 5 and Xbox Series X|S. On Steam it unlocked at 12:55 UTC — 05:55 PDT, 08:55 EDT, 13:55 BST, 14:55 CEST; Total Mayhem Games gave no time for the consoles.
€19.99, or €17.99 with the 10% launch discount on Steam (£16.99 and £15.29 in the UK). The Fan Edition DLC — a digital art book, the soundtrack and wallpapers — is €6.99, and the soundtrack on its own €3.99.
Yes. PC, PlayStation 5 and Xbox Series X|S players can play together from launch.
Yes. The two players are separated and can only talk through their walkie-talkies, and Total Mayhem Games lists a working microphone in both the minimum and recommended requirements.
No. It is built for exactly two players online, each with a different role, tool and view of the puzzle.
Steam lists Windows 11 as the operating system in both the minimum and recommended requirements, with a GTX 1660 Ti, 8 GB of RAM and 25 GB of storage as the minimum.
I answer from this site only — the 28 browser tests, the controls library for 46 games, the sensitivity converters and the two games. I can tell you which page to open, how a tool works and what its result means.
I will not guess. If something is not on the site, I will say so.
Answers come from this site's pages.