Everybody has a direction they aim badly. Which is yours?
A thumb is not equally good all the way round. Where the phone sits in your hands decides which
arcs follow the thumb's pivot and which ones cross it — and the ones that cross are measurably
worse. In a game that puts you on both sides of the map, that is a whole sector of skill shots
you are quietly losing. This page asks you for every direction in turn and draws the answer.
The page asks for one direction at a time. Drag out of the button towards it the way you would
aim a skill shot, and release. What is being measured is not whether you are accurate — it is
whether you are equally accurate in every direction, which almost nobody is.
Best on the phone you play on
A mouse has no thumb pivot, so on a desktop this measures a hand you do not play with. The
mechanic still works with a pointer if you want to see it — but the rose only means something
on the device you actually hold.
S
Drag towards the arrow and let go.
Further out is worse. A round shape is an even hand; a dent is a sector you are losing.
Aim at the arrow, all the way round
The page will ask you for a direction, one at a time, around the whole circle. Drag out of the button towards it the way you would aim a skill shot, and release.
Directions covered—
Best—
Worst—
Gap—
Against last time
—
Why this one needs no game data at all
Because the finding is a comparison between your own directions. This page does not know how
Mobile Legends turns a drag into a cast angle and does not need to — if your thumb is fifteen
degrees worse towards one corner than towards another, that gap is in your hand and it survives
whatever the game does with it afterwards.
02 / The change that costs nothing
Two thumbs cannot move and cast
This is the structural point behind every “pro settings” video and it has nothing to
do with settings. With two thumbs, reaching a skill means the thumb that was moving you is doing
something else — so you stop walking at the exact moment you commit to a fight. An index finger
on the skill cluster removes that entirely, and it is free.
Two thumbs
Left thumb: movement joystick
Right thumb: every skill, plus basic attack
Cannot move and cast in the same instant
Simplest, and what almost everyone starts with
Thumbs plus an index
Left thumb: movement joystick
Right index: skills
Right thumb: basic attack and the rest
Movement never stops during a cast
Check your screen can do it first
Three simultaneous contacts is more than some budget panels will track, and past the limit the
newest one is simply dropped — which in game looks exactly like the skill button not responding.
The contact bench on this site counts what your screen
actually reports, and it takes about ten seconds.
03 / The settings, without the “best”
Move the buttons before you resize them
Read from the verified entry behind
/controls/mobile-legends/. The advice everywhere is to
make skill buttons bigger. Position matters more: a button sitting in a direction your thumb
aims well in beats a bigger button in one it does not, and the rose above is how you find out
which is which.
Custom UISettings › Controls
Moves and resizes every button, including the joystick. The most valuable change for most players is not making buttons bigger — it is moving the skill cluster towards whichever direction their thumb aims worst in.
Tap versus drag castingBoth, on every skill
A tap casts at the game's chosen target. A drag casts in the direction you pulled. They are two different inputs on the same button, and only the second one lands a skill shot on a moving target.
Cancel castDrag into the cancel zone
A drag-cast released inside the cancel region is thrown away. Worth knowing where yours sits, because it occupies screen your thumb travels across.
Joystick typeFixed / floating
Floating puts the movement stick wherever the thumb lands, which suits a phone that sits differently each session; fixed suits muscle memory.
Finger countTwo thumbs, or thumbs plus index
Using an index finger for skills lets you keep moving while you cast, which two thumbs cannot do. It is the single biggest structural change available, and it costs nothing.
A dent is a layout problem
If one sector is consistently worse, practice will not close it — the arc physically crosses
your thumb's joint. Moving the skill cluster a little towards that side rotates the whole
rose with it, which is a change you make once rather than a habit you drill.
A lean is a habit
If every direction is off by the same amount the same way, that is the thumb pivoting rather
than a blind spot — and a constant offset is the easiest thing a hand can learn to cancel.
Aim that much the other way on purpose and it goes.
Hold it the same way
This measurement is sensitive to grip, which is the point of it. Run the rose the way you
actually sit when you play, not carefully at a desk, or you will tune your layout for a hand
position you never use.
Where to go next
This page measures your thumb. These measure the screen under it.
Why do my skill shots keep missing in one direction?+
Because a thumb is not equally good all the way round. Where the phone sits in your hands decides which arcs follow the thumb’s pivot and which ones cross it, and the ones that cross are measurably worse. Almost every player has a sector like this and almost none of them know which one it is — the lab on this page asks you for each direction in turn and draws the result as a rose. A dent in the shape is the sector you are quietly losing.
How do you aim skills in Mobile Legends?+
Drag out of the skill button in the direction you want it to go, then release. Tapping instead casts at whatever the game picks as the target, which is fine for a skill that cannot miss and useless for a skill shot against something that is moving.
Should I use two thumbs or three fingers in Mobile Legends?+
Three is structurally better and costs nothing to try. With two thumbs, reaching a skill means the thumb that was moving you is doing something else — so you stop walking at the exact moment you commit to a fight. An index finger on the skill cluster removes that entirely. Check your screen tracks three contacts first: some budget panels do not, and past the limit the newest contact is dropped, which looks exactly like the button not responding.
What is the best custom HUD for Mobile Legends?+
The one that fits your hands, which nobody else can tell you. The principle worth taking from any guide is that moving the skill cluster is usually worth more than resizing it: a button in a direction your thumb aims well in beats a bigger button in one it does not. Measure your own directions first and then move the buttons towards the weak side.
How do I cancel a skill in Mobile Legends?+
Drag the skill and release inside the cancel region rather than pointing it at a target. It is worth knowing exactly where that region sits on your layout, because it occupies screen your thumb crosses on the way to some directions — a drag that passes through it is a skill you did not cast.
Can I fix a bad aiming direction with practice?+
Only partly, and this is the useful distinction. If every direction is off by the same amount the same way, that is your thumb pivoting from a fixed joint, and a constant offset is the easiest thing a hand can learn to cancel. If one sector is much worse than the rest, the arc physically crosses your thumb’s joint and practice will not close it — that one is fixed by moving the buttons, not by drilling.
Does Mobile Legends support a controller?+
The game is built for touch and the control surface is the screen itself, which is why the verified entry on this site records settings and layout rather than a button list.
Does this page need to know how the game turns a drag into a cast?+
No, and that is what makes this one unusually solid. The finding is a comparison between your own directions: if your thumb is fifteen degrees worse towards one corner than towards another, that gap is in your hand and it survives whatever the game does with the input afterwards.
Unofficial
Keymap Labs is not affiliated with, endorsed by or sponsored by Moonton. Mobile Legends: Bang
Bang is a trademark of Shanghai Moonton Technology. The settings structure is read from the
in-game menus and dated above. No hero data appears here — what is measured is your thumb's
direction, which is the same whoever you play.
New: ask me anything about this siteWhich test to run, a game's default keybinds, what a result means.
KayeeKeymap Labs assistant
I answer from this site only — the 28 browser tests, the controls library for 46 games, the sensitivity converters and the two games. I can tell you which page to open, how a tool works and what its result means.
I will not guess. If something is not on the site, I will say so.