AFTERLIGHT®
Solstice Run
121° 48′ W
Seven race modes, nine cars and three circuits, with a keyboard or a controller. Nothing to install and no account: pick a language and you are on the grid.
The menu opens on a card for each. Every mode runs on the same three circuits and the same simulation; what changes is who you race and what counts.
| Mode | What it is | Field |
|---|---|---|
| Circuit race | Five rivals at your level. | 5 RIVALS |
| Championship | Three circuits. Points decide it. | 3 ROUNDS |
| Elimination | Last car is out, every lap. | 1 OUT / LAP |
| Duel | One rival. Nowhere to hide. | 1 VS 1 |
| Time attack | Just you and the clock. | SOLO |
| Ghost run | Race your own best lap. | YOU VS YOU |
| Drift attack | Angle and speed make the score. | SCORE |
From the same garage · Windows 10 and 11 TEN/TENTHS Our desktop racing game: nine race cars with real handling, a six-city world tour, a drift championship over 16 tracks and Grand Prix circuits. Out now on the Microsoft Store. See TEN/TENTHS Not skins. Each has its own top speed, acceleration and grip. The prototypes and the hypercar win on the straights, the hot hatches off every corner, the grand tourers a little everywhere — so the car you choose changes how a lap has to be driven, not only how it looks.
| Car | Class | Top speed (km/h) | Handling | Acceleration | What it means on track |
|---|---|---|---|---|---|
| ORBITA GT | GRAND TOURER | 299 | 86 | 86 | Balanced to the millimetre. Wins a little everywhere. |
| SCARLET GT | GRAND TOURER | 295 | 88 | 86 | Late on the brakes, early on the power. |
| EMBER GT | GRAND TOURER | 288 | 90 | 89 | The friendliest GT on the grid. Forgiving at the limit. |
| SERAPH R | HYPERCAR | 324 | 80 | 82 | The fastest thing here in a straight line. Respect it in the bends. |
| HELIX P9 | PROTOTYPE | 317 | 92 | 84 | Prototype downforce. It turns where others slide. |
| VERDANT X2 | PROTOTYPE | 310 | 94 | 86 | Glued to the road. The line is yours to choose. |
| VIOLA RS | HOT HATCH | 259 | 98 | 97 | Small, light and furious out of every corner. |
| KESTREL R7 | HOT HATCH | 263 | 99 | 95 | A rally hatch on slicks. Throw it in. |
| ZENITH RS | HOT HATCH | 266 | 96 | 94 | Wide arches, short gears, no patience. |
| Circuit | Setting | Length | What it asks of you |
|---|---|---|---|
| Solstice Run | Coastal, golden hour | 2.04 km | Long sweepers above the sea. The one the game opens on. |
| Midnight Signal | Neon night | 1.95 km | Tighter and darker, lit by the track instead of the sky. |
| Glacier Line | Alpine | 2.04 km | Height changes and cold light, with the least room for a wide entry. |
Start race asks which field you want before it starts one: fifteen levels in five tiers, from Rookie I to Legend III. Each level sets how fast the rivals run against your own car, how late they brake into a corner, and how often they get one wrong. At Rookie somebody runs wide or locks up most laps; at Legend almost nobody does, and the race is decided by you.
The rivals race each other, not only the circuit. They pick a line through each corner, go round a slower car on the inside or the side with more room, cover a car that is closing on them, and spend a limited push when they are in a fight. Everybody tows in everybody else's slipstream, you included, and the grid is shuffled every race, so no two races run the same way. From Club upward one rival is a contender that races you directly, and from Ace there are two: they are the quickest in the field, they hunt you down when they can see you, and they defend when you are on their tail. They wear an orange marker, and the HUD shows the gap to the nearest one.
None of it is rubber-banding. No rival speeds up because it is losing, and a lap time means the same thing every time it is set.
Every keyboard key here can be reassigned in the settings, and the arrow keys always work whatever you rebind. A standard gamepad needs no setup beyond pressing a button once so the browser announces it.
| Action | Keyboard | Gamepad |
|---|---|---|
| Accelerate | W or Up arrow | RT / R2 |
| Brake and reverse | S or Down arrow | LT / L2 |
| Steer | A D or Left/Right arrows | Left stick or D-pad |
| Drift | Space | A / Cross |
| Nitro | Left Shift | B / Circle |
| Change camera | C | Y / Triangle |
| Put the car back on track | R | X / Square |
| Pause | Esc | Menu / Options |
That is the pad, not the game, and it is the most common reason a racing game feels untrustworthy on a controller. AFTERLIGHT has a deadzone setting for exactly this, but guessing at it costs you either a wandering car or a stick that ignores small inputs — and small inputs are most of steering. Measure it instead:
Move Graphics first — Balanced, then Low. It changes more than any other setting, and on a laptop it is usually the only one that needs to move. After that, turning shadows off is the next largest single saving. The frame limit is there to hold a steady 60 rather than let the rate swing, which reads as smoother than a higher but unstable number.
If you run into any problem with this game, or any attribution issue, please email hello@keymap.io.