Quick answers
What are the default keyboard controls in Elden Ring Nightreign?
W, A, S and D move, Space jumps, Shift is backstep, dodge roll and dash, Alt is Surge Sprint and C held while moving walks. The left mouse button attacks, Ctrl and the left mouse button is the strong attack and the right mouse button guards. Q is the weapon skill, E the character skill and R the Ultimate Art. 1 is the Sacred Flask, G the quick item, 2 and 3 cycle quick items, F examines and opens, the mouse wheel switches weapons, the middle mouse button locks on and M opens the map.
How do you sprint in Nightreign on PC?
Press Alt, which is Surge Sprint. Shift is not sprint in Nightreign: it is backstep, dodge roll and dash. Players coming from Elden Ring look for sprint on the dodge key, but Nightreign gives Surge Sprint a key of its own. On a controller it is L3 on PlayStation and a press of the left stick on Xbox.
How do you use your character skill and Ultimate Art on PC?
E is the character skill and R is the Ultimate Art; Q is the skill of the weapon in your hand, which is a different thing. On a controller both character abilities are a chord: hold Triangle (Y on Xbox) and press L2 (LT) for the character skill or R2 (RT) for the Ultimate Art.
How do you two-hand a weapon in Nightreign on PC?
Hold Ctrl and scroll the mouse wheel up to two-hand the right-hand weapon, or down to two-hand the left-hand one. The wheel on its own switches the right-hand weapon (up) and the left-hand weapon (down). On a controller, hold Triangle (Y) and press R1 or L1 (RB or LB).
How do you open and use the map in Nightreign on PC?
M opens the map. On the map the mouse wheel zooms in and out, 3 and 4 move a level up and down, 2 and 1 jump to the next and previous pin, V turns the detailed view on and off and the middle mouse button shows your position. On a controller the map is the touchpad on PlayStation and the View button on Xbox.
How do you change key bindings in Elden Ring Nightreign?
Open System, choose Keyboard/Mouse Settings and select Key Bindings. Every action has a keyboard column and a mouse column. If the new key is already bound somewhere else, the game warns that a key is bound to more than one function and turns both rows red until you move one of them.