CS2 · FACEIT analyzer

Your FACEIT stats, judged against your own lobbies

Not a global average — the nine players who were actually in your match.

Twenty matches, about two thousand comparisons.

  • Public FACEIT data
  • No sign-in
  • Nothing stored against your name

FACEIT leaderboard — where the top sits today

Every row runs the full report on that account — the same twenty matches, the same two thousand comparisons. FACEIT season 9, read on 2026-09-16.

FACEIT levels and elo ranges
  1. 1100–500
  2. 2501–750
  3. 3751–900
  4. 4901–1050
  5. 51051–1200
  6. 61201–1350
  7. 71351–1530
  8. 81531–1750
  9. 91751–2000
  10. 102001+

Levels are drawn in FACEIT's own colours. Above level ten the top thousand players in a region are ranked separately as Challenger, which is what the boards above are reading.

01 · Lobby standing

Two thousand comparisons, drawn

Every opponent in every match becomes one comparison. The ridge is the lobby, the lit marker is you — so you can see whether you are ahead of a tight field or level with a wide one.

02 · The teammate question

Was your queue really uneven?

Every match carries all ten FACEIT levels, so "my team is always worse" stops being an argument and becomes a count — with what you did in each case beside it.

03 · The pool

Every map, as a place

A card per map with its own picture, a win ring, your damage and how much of your queue it eats. Not a row in a table.

04 · Load against form

Where the wins actually came from

The map you queue most is rarely the map you win most. That gap is the cheapest rating on the page and nobody else plots it.

05 · Sessions

Your fourth match of the night

Timestamps cluster into sessions. Win rate and damage per game-in-session, so you can see the exact match where the night turns.

06 · The clock

When you are actually good

The same timestamps binned by hour in your own time zone. The one finding on this page you can act on tonight.

07 · Company

Who you win with

Anyone who turned up on your side four times or more, with your win rate alongside them against your win rate without them.

08 · The input side

What to measure next, and why

Every finding is joined to a bench on this site that tests a mechanical cause of it — with the rule that fired printed in full.

Why your own lobby, not the world

Eighty-five damage per round is a poor game in a level-ten lobby and a strong one in a level-four lobby. Every other CS2 site compares you with everybody, which cannot tell you which of those you just had. FACEIT's match payload carries all ten players, so this page ranks you against the nine you actually faced, match by match, and averages those rankings rather than pooling everyone — one weak lobby cannot lift the figure.

What it reads

Lobby standing
Ten measurements, ranked against the nine players in each match.
Weapon classes
Sniper, pistol and knife kills as a share of yours and the lobby's.
Multi-kills
2K to 5K per match, and MVP rounds, against the lobby.
Clutches
1v1 and 1v2 attempts and conversions — the rate with its denominator.
The entry ledger
Opening duels taken and won, match by match.
Utility
Flashes thrown, flashes that blinded somebody, enemies blinded.
The teammate question
How often your side really was the lower-rated one.
The pool
Every map as a card, with win ring, damage and queue share.
Load against form
Queue share plotted against distance from your own win rate.
Sessions and the clock
Whether your fourth match looks like your first, and which hours you win in.
Company
Your win rate with each regular teammate against your win rate without them.
The input side
Each finding joined to a bench on this site that tests a mechanical cause.

Two findings nobody else prints

Your queue was probably even. Every match record carries all ten FACEIT levels, so "my teammates are always worse" has a clean answer: the page counts the matches your side was genuinely lower-rated, higher-rated and level, and reports what you did in each.

The map you queue most is rarely the map you win most. That gap is the cheapest rating available to most players, and a map is only called a leak when it is both heavy enough and below par enough to have actually cost matches.

What it will not do

No score out of ten, no proprietary rating, and no claim a number cannot support. Every figure can be recomputed by hand from FACEIT's public response, the rule behind each recommendation is printed beside it, and where a statistic is missing from older matches the page says how many it actually read. A per-gun breakdown is not here either: that needs the demo file, which this page does not download.

Then the part only this site can do

Every competitor stops at the number. This site measures input, so a finding such as "you take more opening duels than your lobby and win fewer" is joined to the bench that tests a mechanical cause of it — end-to-end delay, polling, counter-strafe release, bind reach. That is a next measurement, not advice.

Quick answers

What counts as a good number here?

Whatever beat the room you were in. Your damage per round is measured against the other nine players in that specific lobby, twenty times over, so 85 ADR reads as weak in one match and strong in another — which is the only comparison that answers "was that good here".

Do I need to sign in or install anything?

No. Type a FACEIT nickname, or paste a profile link. Everything read is already public on FACEIT, every statistics request goes through this site rather than from your browser, and nothing about you is stored against your name. The one exception is worth naming: player avatars are images served by FACEIT’s own CDN, so your browser does fetch those directly, exactly as it would on any page showing them.

Why twenty matches and not all of them?

Because a report costs one request per match against a shared quota, and because twenty is where the lobby comparison stops moving. Older matches also predate some of the statistics FACEIT now reports, which would quietly drag an average down rather than say so.

What does the lobby chart actually show?

One row per measurement. The grey ridge is the distribution of every opponent you faced on it — about two hundred values per row, smoothed into the shape the field actually has. The small orange ticks under the line are your own matches, one each, so nothing is hidden by the smoothing, and the lit upright is your average with the lobby average dashed beside it. Two numbers in a table cannot tell you whether you are ahead of a tight lobby or level with a wide one; the width of that ridge can.

My teammates really are worse. Does this check that?

Yes, and it is the one claim in CS2 that has a clean answer. Every match record carries all ten FACEIT levels, so the page counts how often your side really was the lower-rated one, how often it was the higher-rated one, and what you did in each case. Sometimes the answer is that the matchmaker is fine.

Is any of this stored?

Finished match statistics are cached on this server because they never change and refetching them would waste the shared quota. Nothing is written against your address, and the report is assembled in your browser rather than on a page anybody else can open.