Directional nutmeg
- PS
- Hold L1 + R1 + R direction
- Xbox
- Hold LB + RB + R direction
Every FC 27 skill move by star rating, with the PlayStation and Xbox input and a stick diagram for each one. EA confirmed that the whole FC 26 library carries over unchanged, and four moves join it this year: Fake Turn (3★), Ball Roll Spin (4★), Stepover Combo (4★) and Kneel Header (5★). Inputs are for the Classic controller layout; R is the right stick, L the left stick.
Every player can perform these; they are the safest way to buy half a yard.
6 movesBody feints and stepovers: the bread and butter of one-on-ones.
10 movesRoulettes and heel chops. Fake Turn joins this tier in FC 27.
9 movesNew in FC 27.
The largest tier: ball roll cuts, drag backs and spins. Ball Roll Spin and Stepover Combo are new here.
26 movesNew in FC 27.
New in FC 27.
Elasticos, rainbows and the Hocus Pocus. Kneel Header is the new aerial 5-star move.
24 movesAerial skill, new in FC 27.
Standing-still flair. Hold L2/LT to enter juggling first.
8 movesNo move matches that name.
Each circle is the stick seen from above with forward at the top. A straight arrow is a flick, a filled dot is a hold, a curved path is a rotation, and the numbers give the order. Chips above a diagram list the buttons to hold or press first. Directions are relative to the way the player faces, which is why the same move looks mirrored when the player turns.
A player's Skill Moves rating caps what they can do: a 3-star player performs every 1, 2 and 3-star move; only 5-star players have the full library. Check the rating on the player card before you try a rainbow with a centre back.
Four: Fake Turn (3-star ground move), Ball Roll Spin (4-star), Stepover Combo (4-star) and Kneel Header (5-star aerial). Every other FC 26 move carries over unchanged, so the other 79 on this page work exactly as they did last year.
Rotate the right stick from right, down through to left in one quick quarter-circle sweep (→↓←). The reverse elastico is the mirror (←↓→). Both need a 5-star skill mover.
Rotate the right stick from down, through the side you want to turn to, up to forward: ↓ through ← for a roulette right, ↓ through → for a roulette left. Three stars are enough.
Hold the right stick left or right while the player faces forward. Add a left-stick push the opposite way for a ball roll cut (4-star), or a flick up after the hold for a ball roll flick (5-star).
The circle is the right stick seen from above with forward at the top. An arrow is a flick, a dot is a hold, a curved path is a rotation, and the numbers give the order. Buttons to hold appear as chips above the diagram.
I answer from this site only — the 28 browser tests, the controls library for 46 games, the sensitivity converters and the two games. I can tell you which page to open, how a tool works and what its result means.
I will not guess. If something is not on the site, I will say so.
Answers come from this site's pages.