Product updates

What changed—and why it matters.

This page records meaningful changes that affect a player’s measurements, available workflows, privacy or understanding of a result.

August 9, 2026 — Complete language editions

  • English, Spanish, Russian and Japanese now follow the selected language across tools, games, guides, research, policies and field notes.
  • The language menu keeps visitors on the equivalent page, and a saved choice remains active until it is changed.
  • English remains the safe default when a language cannot be determined.

August 9, 2026 — Broader input toolkit

  • Added readiness, advanced controller, touch and gyro, mouse DPI, keyboard chatter, keybind, console support and guided troubleshooting workflows.
  • Expanded game-specific paths across PC, PlayStation, Xbox, Switch, iOS and Android.
  • Every new result includes a measurement boundary and a useful next step.

August 9, 2026 — Better setup portability

  • Added device-local setup profiles with structured import and export.
  • Expanded AimCurve with reversible conversion, shareable inputs and game-specific notes while preserving the published formula.
  • Added a live browser capability check so unsupported features are identified before a test begins.

August 9, 2026 — Initial public toolkit

  • Introduced local-first gamepad, stick drift, keyboard, ghosting, mouse button, double-click and browser-observed pointer-rate diagnostics.
  • Introduced hip-fire sensitivity conversion for CS2, VALORANT, Apex Legends and Overwatch 2 with visible constants and cm/360.
  • Published the initial methodology, limitations, privacy policy and practical guides.